Saturday, September 7, 2024
Subscribe Now

Voice Of The Crew - Since 2002

Los Angeles, California

HomeNewsDIVE VFX Staffs up for Cosmos”

DIVE VFX Staffs up for Cosmos”

-

LR-Cosmos LogoDIVE, the visual effects division of ShootersINC, has staffed up its New York studio to take on multiple visual effects projects, including the new 13-part series Cosmos: A SpaceTime Odyssey, presented by FOX and National Geographic Channel. The series debuted on March 9. A follow-up to the 1980s’ television series, Cosmos: A Personal Voyage, which was presented by Carl Sagan, the new series host is Neil deGrasse Tyson, with executive producers Ann Druyan, Seth MacFarlane, Mitchell Cannold and Brannon Braga. DIVE is one of 12 visual effects studios around the world working on the series.

The project came to DIVE via Cosmos VFX producer Addie Manis who had worked with the DIVE team on the feature film The Road, and Cosmos CG supervisor Luke McDonald. The team from DIVE is collaborating closely with show VFX supervisor Rainer Gombos.

“While the project began in our Philadelphia studio, we were able to staff up our New York studio to accommodate the ongoing work on this series, as well as several other projects DIVE is currently working on,” explained Bob Lowery, VP of business development for DIVE. “Our team, led by VFX supervisor Ed Mendez, is working hard to create scientifically accurate while cinematically moving imagery.”

DIVE’s biggest contribution is in upcoming Episodes 5, 8, 9 and 10. The visual effects team was called on to provide dimensionalization of star clusters, galaxies and nebula. They also brought to life a rendering of a pre-historic animal. Lastly, the DIVE team created an animated rendering of Earth to illustrate geologic volatility.

According to Mendez, for the dimensionalization, the client provided his team with photographs of space. “We separated out specific aspects of the photographs on individual layers, and created clean plates of the imagery,” he explained. “We then researched the distance of specific stars using the American Museum of Natural History‘s Digital Universe. Using that information, we animated different layers of the photographs. Stars closer to us moved in perspective relative to more distant stars. We also added camera moves to the photographs. The end result is that the viewer feels as though they are traveling through space.”

According to Mendez, the most challenging aspect of the project was making sure all of the shots are scientifically accurate. “We did a lot of research and followed the guidance of the client’s scientific advisor. We created 2.5D animation, 3D animation, some paintwork and compositing – all to a very high production level. We used the same techniques used in creating stereo conversion of films. We just took it a step further and animated the results,” said Mendez.

- Advertisment -

Popular

Vicon Introduces Mobile Mocap at SIGGRAPH

1
Motion capture systems developer Vicon is previewing a futuristic new “Mobile Mocap” technology at SIGGRAPH 2011 in Vancouver. Moving mocap out of the lab and into the field, Vicon's Mobile Mocap system taps several new technologies, many years in the making. At the heart of Mobile Mocap is a very small lipstick-sized camera that enables less obtrusive, more accurate facial animation data. The new cameras capture 720p (1280X720) footage at 60 frames per second. In addition, a powerful processing unit synchronizes, stores, and wirelessly transmits the data, all in a tiny wearable design.