Vicon customers who have been testing alpha versions of the pre-release software are already realizing the benefits of working with Blade 2. Framestore is especially excited about Blade 2 for pre-visualization. Ben Guthrie, motion capture supervisor said, “We now have more clients that are not interested in any post-processed work, simply because it’s so easy to get the raw mocap data. We’re literally delivering data to the client before they get back to their desk.”
Before deploying Blade 2 on their 118 camera main stage, Brad Oleksy, director of studio operations at the EA Capture Lab, set up an eight camera mocap volume specifically to test Blade 2. “I haven’t seen eight cameras give that kind of robust capture ever,” said Oleksy.
According to Mike Hedges, studio manager at Audiomotion, Blade 2 is what the real-time market has been waiting for. “Blade 2’s real-time is like nothing I have ever seen before. It is robust and solid even on the most testing of shoots. Gone are the days of collapsed characters because markers have been occluded. You have to see it to believe it.”
“Whether for full performance capture, for games or in a virtual production scenario, shooting mocap has become much more practical,” said Phil Elderfield, entertainment product manager at Vicon. “The creative benefits and efficiency gains of seeing the performance of a live actor mapped straight onto a digital character in real-time will truly change the way motion capture is being used.”